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VII+, but confuses Pokémon that dislike sweet food. VII+, but confuses Pokémon that dislike dry food. VII+, but confuses Pokémon that dislike spicy food. In Pokémon X and Y, the sprites for the earlier stages differ based on the Berry's color, but in Pokémon Omega Ruby and Alpha Sapphire, the earlier stages use the same sprite for all Berries. In Generation VI, Berry plants only have unique sprites in their final, harvestable stage. In Generations III and IV, beyond the sprouting stages, all Berry plants have different sprites as they grew.
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Please feel free to edit this section to add missing information and complete it. However, the effects of the first ten Berries introduced in Generation III correspond to the effects of the Generation II Berries.Ĭures any non-volatile status condition and confusion. These Berries have only appeared in Generation II media, with a different set of Berries introduced in Generation III that are used in all subsequent media. The player can harvest one Berry from each tree each day. In Pokémon Gold, Silver, and Crystal, there are a number of Berry trees across the Kanto and Johto regions. Many Berries in Generation II correspond to an artificial healing item.
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Pokémon do not know how to use held artificial healing items, such as Potions and Full Heals, but they can use held Berries.
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7.1.4 Sun, Moon, Ultra Sun & Ultra Moon chapterīerries were introduced in Generation II to take advantage of the newly introduced held items feature.3 List of moves and Abilities affecting Berries.2.7 Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!.2.5.2 Pokémon Omega Ruby and Alpha Sapphire.Pokémon Brilliant Diamond and Shining Pearl.
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After all, in a series about catching and battling monsters, players shouldn't have to make serious compromises when it comes to using their favorites. While none of these changes would make Pokémon's type chart perfect, they would go a long way in creating greater parity between the types. This would help balance both types, and it makes thematic sense because water pollution is a problem in the real world. A good way to fix this would be to knock Water-types down a peg by making Poison deal super-effective damage to them. To go even further, Ice could receive some buffs outside of the type chart by restricting the availability of Ice moves on Water-types or by giving Ice-types a defense boost while Hail is in effect similar to the buffs other types receive from their respective weather conditions.ĭespite being super-effective against Fairy, Poison is still lacking offensive punch. This could be rectified by adding resistances to Water and Flying-type moves. RELATED: Which Pokémon Rival Has the Strongest Team?Īnother of the problem types, Ice suffers from weak defenses. This would propel Bug-types into viability, and it isn't too far of a leap to imagine a giant insect beating a dainty fairy. Instead of Fairy resisting Bug, Bug should resist Fairy and deal super-effective damage to it. Neither of those are known for being good offensive types, so rather than balance the type chart, Fairy effectively supplanted Dragon as the most powerful option.Ī good place to start rebalancing the type chart without abandoning the logic that helps determine that, for example, Fire is weak to Water would be to bring the strongest and the weakest types more in line with one simple change. While it was added to counter the then-overpowered Dragon-type, Fairy is immune to Dragon and only weak to Poison and Steel. Unfortunately, the latest addition created as many problems as it solved. Pokémon seemed to recognize the blatant inequalities of its type chart, introducing the Dark and Steel types in Generation II and the Fairy-type in Generation VI to try and balance things out. RELATED: Nintendo Has An Easy Solution For amiibo Scarcity - So Why Is It Still A Problem? This trend is well-established and doesn't need to change - what should change is how Bug-type is balanced on the type chart, giving Bug Pokémon a fighting chance, especially in the rare instances when they have the stats to back it up.
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Bug-types are usually found early on in the game and, therefore, have lower stats. Meanwhile, Dragon-types are typically rarer and more powerful. This discrepancy is even more pronounced when considering the Pokémon that are assigned these types. Its attacks are also much more potent since few Pokémon can reduce the incoming damage. Dragon, on the other hand, can switch into battle with more confidence thanks to its impressive defensive spread. Its weaknesses are also very common, making it perhaps the worst type in the game. Being resisted by seven types means that Bug is countered by nearly half of the roster. That might not sound like a huge difference on paper, but in practice, the disparity is enormous.
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